Thursday, June 14, 2012

Chapter 4, Concept Art

Two weeks after the title announcement I've finished most of the concept art for Chapter 4 and this is actually the first time that I'm going to share concept art of a chapter before its release. It won't contain any spoilers though.

What I've got for you today are some impressions from Ankal Aasha of which we aready got a brief glimpse at the end of Chapter 3. This is a sketch of the towncenter:

And here are two rough color concepts in which I tried to figure out the range of colors and the general look of some of the details of that place:



I'm looking forward to the production of the final artwork of Chapter 4 because I'll be able to go completely crazy on one of my favorite subjects: sunken cities in the jungle!

Production will start next week. Before that I have to finish some rework on the preliminary version. For the first time I managed to totally screw up the writing. As always I presented the first draft to my wife. Normally she would point out a bunch of language issues but would generally like the result as a whole. This time she took a serious look at me and said "we have to work on that!". That's never a good sign. Because normally she's right. We discussed the first draft and I had to realize that I totally overloaded it with information to a point where it was just confusing to anyone else than me. So, during the late hours of the past two weeks I got back working on the prelim version while I was creating the concept art during the day. I identified a lot of stuff in my first draft that was either superfluous or that could much better be communicated at a later point in future chapters. I think that my current version is much more streamlined and I will continue to finetune it during the course of production.

Because what I'm slowly finding out is that it generally isn't a good idea to try to power through the production in a strictly linear fashion - first prelim, then concept art, then final art. This approach puts a lot of pressure into the first few weeks of production because you want to make sure that your prelim is perfect before you go on to the next step. But writing takes time because you are thinking a lot about the things you've written and it's often the case that some writing your were especially proud of sounds totally silly to you a few days later. What I actually realized is that I don't have to arrive at a final version of the prelim in order to be able to do the concept artwork. A first draft is normally enough to line out the set pieces, characters and interiours of a chapter. Additionally, doing the concept art alongside the writing can give you a lot of creative impulses for the writing. I experienced that during the last two weeks when I realized that I could make much better use of certain set pieces to illustrate the narration. You only see these things when the actual visuals lie before you. So, for the next chapter I definitely plan to change my workflow from a linear to a more paralell approach and produce the concept art and the prelim simultaniously.

I'm even thinking about going a step further. It turns out that there are certain portions of the prelim that just work straight from the first draft on while others get overworked a lot. What I'm thinking about is not to work on the final artwork in a linear top to bottom fashion as I'm used to but starting the final illlustration process on the finished parts of the prelim and keeping the other parts work in progress as long as possible. That would mean that I could work on the prelim even if I have already started the final illustration process. I would just move over to illustrating the other parts of the prelim as soon as they get finished. 

These are all exciting thoughts for me as it is all in the spirit of giving as much time as possible to the writing process in a given timeframe without hurting the other parts of the process. I'm learning a ton of things by doing this project and I think there's way for improvement in all directions.

In other news:

My layout assistant Ivan Berov has recently reached the rank of official layout wizzard by finishing what was the most complicated translation up to this date. When we started to paste the first lines of Hindi text into our layout we had to realize that we were in deep trouble. To put it in a nutshell: you are not supposed to layout Hindi text in a western version of Photoshop. The process to accomplish it anyway is so mind bending that I'm not even trying to explain it to you. You have to be a wizzard to do it. That's what Ivan is now. A wizzard! Thanks also go to Binay Kumar Pandey for his translation work and for being very patient with us constantly screwing up the review layouts for him.

I'm really happy to announce the Hindi translation of Chapter 1 today!


You may already have found the clues in Chapter 3 that hint at the fact that Indian culture is a huge inspiration for the Wormworld. "Janaka", "Jiiva", "Ankal Aasha" - these are all Sanskrit words. In Chapter 4 we will see much more of these influences and overall you will find out that the Wormworld is not inspired by medieval Europe like so many fantasy worlds but by the myths and cultures of the Asian continent. Mixed with German folklore! :)

However, I'm really loving the fact that the Wormworld Saga is translated into so many languages. The Hindi translation introduces a third row to the flags on the website so we now have seven languages to go before I dont't know anymore where to put all these flags. Well, I've already announced that I will change the navigation of the translation in the last post so no worries. I better do because we have a lot more than 7 additional translations in the pipeline...

Friday, June 1, 2012

Chapter 4, Title Announcement


It's almost a tradition now that I announce the title of the upcoming chapter of the Worworld Saga as soon as I have finished the preliminary version. So, here we go! The next Chapter is going to be published in August 2012 and its title is:

Chapter 4 - The Shelter of Hope

As you can see, the upcoming chapter is a bit smaller in size compared to its predecessor. However, first test readings clearly indicate that this will be the longest chapter so far in regards to reading time. As you will already have guessed, Jonas and Raya are meeting Raya's master Janaka and together with Jonas we'll receive a lot of background information. This chapter really wasn't easy to write because of all the things that I want to transport in it. It's likely to feel quite different from the other three chapters because it's mainly centered on dialog and a good deal of the action takes place in one interior location. However, I've made sure to keep even those parts visually interesting. In the end, I think, this chapter will mark a nice point of rest before the adventures continue their journey into the Wormworld. By that time they will have a clear mission to fulfill, that much I can say.

Now going to create some concept artwork for Chapter 4 and after that I'm going to work on the milestones. As always I'm going to keep you updated on my progress.

I've also updated the Wormworld Saga website. The first thing I wan't to mention is that I encountered a nasty bug in the website code which actually prevented anyone from buying a print inside the print shop since. If you tried to click on the Paypal buttons you were redirected to the Google Play website. It's fixed.

There's a space for Chapter 4 now and I toyed around with the sidebar elements a bit. I don't know how long I can keep up with that layout though. The newest content is sitting on the bottom of the site and the language flags start to clutter the main content area. I think there's some major overhaul neccessary after Chapter 4 but we will see. By the way, since my last blog entry we have added some new translations. Chapter 1 is now available in Malaysian, Chapter 2 is translated to Bosnian and Turkish and I added the Dutch translation of Chapter 3 just a few minutes ago. Again I have to thank Ivan Berov for his wonderful help with the layout work. 


On a sitenote:

Did someone notice the change on my desktop in the illustration at the top? It's subtle but you will find that my PC tower vanished from under my table. I bought my PC at a food discounter back in 2006 and when I worked on the massive layouts of Chapter 3 I started to notice just how old it was. Saving files often took minutes(!) and several important operations weren't even possible to perform because of "out of  memory" errors. I decided to invest into a new machine and now I'm working on a Lenovo Thinkpad W520. It's unbelievable how fast things work now. Plus, since it's a handy 15'' notebook, I'm now able to take my workspace with me anywhere I go. We are living in the future!

Tuesday, May 29, 2012

Chapter 3 now available in the app!


Chapter 3 now is finally available inside the Wormworld Saga App for iPad and Android tablets.

I'm sorry that it again took a lot longer than expected. I was expecting at least some delay because I hadn't finished the special features in time. Then the French translation got delayed, there were some delays at the developer and the Apple submission took a little bit longer than expected, too. Well, of course we'll try to be faster the next time but the whole process is really complicated as hell so I won't make false promises to you.

Ok, but now Chapter 3 has landed on the app and of course I want to tease you a bit to purchase the Collector's Edition by showing some small peaks into the special content.


I added two new items to the artbook section of the app. In "The Making of Chapter 3" you'll find some work in progress "color blockings" of panel artwork and I show a lot of my character and creature development artwork (studies, drawings, digital sculptures).


"Sketchbook #2" has a bunch of recent and older (but never published) sketches associated to Chapter 3.


And the Colector's Edition of Chapter 3 of course comes with Artwork Mode (you can fade out the word balloons in order to examine the artwork) and Sketch mode (you can switch to a preliminary sketch version) which again contains a lot of behind the scenes author commentary.

I also want to announce that I'm very aware of the fact that there are many people who are interested in the special content but don't own a tablet device to run the app. I'm currently looking into possibilities to provide these special features in formats that don't require a tablet device. I'll keep you updated on that!

Monday, April 30, 2012

Chapter 3 - A Monstrous Forest



I proudly present Chapter 3 of the Wormworld Saga Digital Graphic Novel!

Go read it at wormworldsaga.com!


I was truelly looking forward to this day. I assume that since the release of Chapter 1 a lot of people were wondering what the Wormworld Saga is all about. Finally we will now follow Jonas on his first steps beyond the magic canvas and find out more about this mysterious place and its inhabitants.

Chapter 3 was a huge challenge for me as I wanted the first impression of the Wormworld to be a lasting one. This chapter is the longest chapter so far and it is full of elaborate full scale backgrounds. Including prelim, concept art and layout, I worked over 400 hours on Chapter 3. I think that it shows and I hope that everyone will enjoy the ride.

I was pressing hard to meet the scheduled release date at the end of April. While this worked out for the release on the website, users of the Wormworld Saga App will have to wait a few days until I have finished the production of the special content which will be available alongside the Collector's Edition of Chapter 3 inside the app. There's lots of concept artwork that I'm going to share and of course there will be author commentary   available again.

Ok, I'd say go and have a good time with Chapter 3! If you like it please help to spread the word and tell your friends about it.


Thursday, April 26, 2012

Chapter 3, Final Artwork Completed!


It's done! Today I finished the last panel of Chapter 3. It was a big one with over 8 hours work that went into it. All in all I have worked over 300 hours on the artwork for Chapter 3. That's 100 hours more than I worked on Chapter 2 and nearly double the amount of time that I worked on Chapter 1. It was also 100 hours more than I originally expected. In the last 8 weeks I've worked many extra hours in the evenings in order to make up for it.

But I regret not a single minute of work that I put into Chapter 3. You will be able to see the effort that went into it and I'm really proud of the result. It will be very exciting for me to release the new chapter as it shows the first steps of Jonas inside the Wormworld. Together with him we'll explore fantastic places, face breakneck dangers and encounter new friends.

I have no preview images for you today as you will very soon be able to the read complete chapter. Release will be on Monday, 30th April. I'll put a countdown on the website so that you can easily find out the exact release time throughout the timezones.

Unfortunately, the release inside the Wormworld Saga App will be delayed again. This time it's not because of a software bug, though. I simply wasn't able to prepare the special content for the Collector's Edition yet. It shouldn't take me more than a week to provide it so you won't have to wait as long as the last time for the special content. What I already can say is, that the Collector's Edition will be worth the short wait. I have a lot of interesting Concept Art and work-in-progress snapshots that I will put into a huge 'Making of Chapter 3' artbook item.

Ok, still some work to do that will keep me busy over the next three days. And then you'll be welcome to the Wormworld!

Friday, April 13, 2012

Chapter 3, Milestone 4 reached!


Phew, I've cut down to 80% of the Chapter 3 artwork! I'm going to need a few days of rest after this chapter, I guess. My time-tracking indicates that in the end I'm going to spend over 300 hours on the final artwork of Chapter 3. Chapter 2 was only 200 hours although it wasn't much shorter. This figure reflects pretty nicely the fact that Chapter 3 is going to look spectacular when it's finished. I actually started to assemble the existing artwork into the layout and to see all these detailed illustrations in one big composition is a stunning experience. So, I'm confident that in the end the hard work will pay off.

In the upcoming two weeks I'm going to finish the last milestone and prepare the layout, the cover artwork and the special content for the Wormworld Saga App. I'm working extra hours every day to make sure that on April 30th everything will be ready for launch.

Alright, lots of work ahead and the clock is ticking! I'll leave you with a few preview images which again are all cropped from larger panels:



Monday, April 2, 2012

International Children's Book Day Sale!

International Children's Book Day was inaugurated in 1967 by the International Board on Books for Young People (iBbY). To celebrate it, I hereby announce our very first sales event inside the Wormworld Saga App. Today you can purchase the Collector's Editions of Chapter 1 and 2 for only 0,99€ each!

To purchase the Collector's Editions just download the free Wormworld Saga App for iPad and Android tablets and get the Collector's Editions via in-app purchase.

And in other news:

Robot Media finally updated the Android version of the Wormworld Saga App and it now runs properly on Ice Cream Sandwich devices. Also the app is now compatible to Android 3.1!

Thursday, March 29, 2012

Chapter 3, Milestone 3 reached!


Alright, things ran a lot smoother with this third milestone of Chapter 3. It contained a lot more smaller panels than the average milestone and I had less work with the backgrounds. I was able to finish this one in 8,5 workdays, which is pretty much what I'm aiming at in general (my goal is to accomplish a milestone in less than two weeks = 10 workdays). However, this is not to say that this  milestone wasn't special for me. In fact I'm not able to show you very much from the third milestone because I introduced two new characters in it and there's a lot of action and dialog going on. So, for this milestone it's only one panel that I can share:


I really like this one because it communicates the movement pretty well, I think. It also makes for a nice color composition from an abstract standpoint.

Now, next week we enter April and the release of Chapter 3 is getting really close. I'm optimistic that 4 weeks will be enough for me to finish the last two milestones. I have already finished the texts and they will go out to the translators within the next few days. I'll throw in some extra hours in order to get the layout and the special content for the app ready in time and I think we can all look forward to a late April release of Chapter 3. It's going to be SO exciting to get this one out!

Now, back to work!

Thursday, March 15, 2012

Chapter 3, Milestone 2 reached!


Man, I thought this moment would never come! Seriously, I've got totally tangled up in this second milestone like I've never experienced before. Note to myself: NEVER EVER let over 50% of a milestone be composed of full scale panorama images! It took me 80 hours to finish this milestone. Thats double the time of a regular milestone. I'm going to have to work very hard to keep my schedule for Chapter 3 but it's still doable. I'll have to change the way I'm handling the translations though. Normally I finish all the artwork and do the layout before I send the chapter to the translators. This time I expect to work on the artwork until the very last minute before the release of Chapter 3. So, I think I'm going to finish the dialog on the prelim version and send this out to the translators to give them enough time to do their work.

Well, the good news in all this is, that Chapter 3 is going to be spectacular! I can't show much of Milestone 2 because each single panel contains major spoilers but here's what I've got. The first two are only portions of much larger panels:




As you can see, I'm not the only one floored by the amount of work. I was really getting nervous when I realized that I had loaded too much work on my shoulders for this milestone. However, I'm happy about all the work I put into Chapter 3 so far. I want to make sure that it makes a lasting impression on the reader. I really wished I could present you the most spectacular panels right now because I'm really proud of them. But we all wil lhave to wait until Chapter 3 is released. Seing all the artwork in one huge composition will be quite an experience I guess. 

Well, still three milestones to go and the release date is looming. I better go back to work! 

Wednesday, March 7, 2012

The Wormworld Saga App for Android launched!


Man, we had to wait quite some time for this! But today I'm finally able to announce the launch of:


The app needs Android 3.2 or higher running on your device and a large screen. This is a list of devices, the app is designed to run on:


Acer
A200(picasso_e) 
Picasso(picasso) 
TPA60W(maya) 

Anydata
LePanII(LePanII_wifi)

Archos
ARCHOS 101G9(A101) 
ARCHOS 80G9(A80) 
ARCHOS 80G9(A80S) 
Archos 101 Internet Tablet(A101S)

Asus
ETBW11AA(ETBW11AA) 
EeePad Slider SL101(SL101) 
EeePad Transformer TF101(TF101) 
TF101-WiMAX(TF101-WiMAX) 
Transformer Prime TF201(TF201) 
Transformer TF101G(TF101G) 

Dell
Dell Streak 10 Pro(Streak10Pro)

Fujitsu
F-01D(blaze_tablet)

Hisense
M1101AT(TP9102)

Lenovo Mobile
IdeaTab S2010A-D(msm8660_surf) 
IdeaTabV2007A(sanpaolo) 
IdeaTabV2010A(santiago) 

Motorola
XOOM(stingray) 
XOOM(wifi_hubble)
XOOM(umts_everest)
XOOM(umts_hubble) 
XOOM(wingray) 
XOOM 2(pasteur) 

Panasonic Corporation
JT-H581VT(H581VT_A)

Pegatron
Android Tablet PC(TabletPC) 
Android Tablet PC(DukeWifi) 
Android Tablet PC(Duke3G) 
Chagall 10.1 WiFi(chagall) 

Philips Electronics
PI7000(Tablet_8) 

Quanta Corporation
IGS-1000(nk1) 
LIFETAB_P9514(LIFETAB_P9514) 
Nirvana_Tablet(Nirvana_Tablet)
OP110(OP110) 

Samsung
GT-P6800(GT-P6800) 
GT-P7501(GT-P7501) 
Galaxy Tab 10.1(GT-P7510)
Galaxy Tab 10.1(GT-P7500)
Galaxy Tab 10.1(SCH-I905)
Galaxy Tab 8.9(SGH-I957)

Sony
Sony Tablet P(nbx02) 
Tablet S(nbx03)

Toshiba
AT100(tostab03) 
AT200(tostab05)

ZTE
SmartTab10(V11A) 
SmartTab7(V71A) 
V68(V68)

So, looks like I can look forward to many new users for the Wormworld Saga App! Remember, it is a free app and you can read the complete standard version of the graphic novel inside the app for free. If you want to support the project, you can purchase a Collector's Edition of each chapter inside the app which will grant you access to several special features which are currently exclusive to the app. I hope you all enjoy the Wormworld Saga App for Android!

In other news, I'm still working on the second milestone. A good deal is finished but this will definitely be the most elaborate milestone I ever had. The amount of detail in the panels is pure madness. I'm going to be very busy the next two months in order to get this chapter out in time.

So, better back to work!