Friday, December 21, 2012

Chapter 5, Milestone 1 reached!


I'm happy to announce that my plan to reach the first milestone of the Chapter 5 final artwork production worked out smoothly. And without further ado - here are the preview panels from the first milestone for you:

Hey, how did I get HERE?
Why do I get the feeling that this is a girl's place?
For those who bother about my technique I'd like to share the fact that Chapter 5 is going to be a bit different from the preceding chapters. The old chapters were painted in triple resolution which means that panels like the ones above, with a final resolution of 640x240 pixels, would be painted in 1920x720 pixels. However, Chapter 5 is painted in quadruple resolution so the panels above were actually painted in 2560x960 pixels. The reason for that is that I'm preparing to offer an HD version of the Wormworld Saga inside the Wormworld Saga App in 2013. Fortunately, the added resolution does not slow down my progress but has a cosiderable effect on detail crispness. I really like the new workflow and I think that it will enhance the look of the Wormworld Saga further.

It really is a good feeling to have set the foot into the production and reaching the first milestone before the end of the year. The last few months were really exhausting and I'm looking forward to at least a few downshifted days next week. I just realized that this will be the first Christmas since the launch of the Wormworld Saga that will not bring a new chapter. I'm feeling a bit sorry about that but on the other hand I'm also feeling releaved that I don't have to worry about launch issues over the Christmas dinner this year.

I'm off now. I wish everyone a merry Chrismas and a happy new year!

9 comments:

  1. WOO HOO! So excited! Thanks Daniel! Cannot wait!

    ReplyDelete
  2. Gibt es den Blog auch in Deutsch?
    Mein Englisch ist ziemlich mittelmässig.
    Lg, T.

    ReplyDelete
  3. Ich wünsche dir und deiner Familie auch ein schönes Weihnachten und ein gutes neues Jahr.

    ReplyDelete
  4. thanks and huges from Colombia, is a beautiful and wonderful work. Diego.

    ReplyDelete
  5. Aw man, totally looking forward to the new chapter, and that's just based on that last image alone! :D

    Go ahead, take your time, we'll wait. It means that it'll be even more pretty when the new chapter will be released :D

    ReplyDelete
  6. It's great to know that Retina quality is coming next year! Hope the app itself is updated too. Thank you for your hard work. Take a break and enjoy Christmas with your family. =)

    ReplyDelete
  7. Thank you for all these wonderful pages!

    ReplyDelete
  8. This is fantastic Daniel.
    Can't wait to read this, I turn everyone I can on to this.

    You were talking about the size you are painting these in. I am curious, are you doing them in 300dpi or 72dpi?

    ReplyDelete
  9. @ Blitz55:

    You know, in a digital painting environment dpi isn't even a real factor. It only comes into play when you decide to print something. So, the size I'm working in is more influenced by the size of the screen I imagine my work to be viewed on. At the beginning of the project I decided that the comic should completely fill a screen (or window for that matter) of 1024 pixels width. That's he size of the iPad 1 and 2. I always like to downsize artwork to the final resolution because that way detail looks more crisp. So I painted all artwork at triple resolution (3072 pixels width) and downsize it to 33.3% for the version you see on the website and inside the app. Now there are tablets with higher resolution and an HD version of the comic is in preparation for the app. The HD version will be 2048 pixels wide and that's 66.6% of my working resolution. I like to downsize to at least 50% of my working resolution so I increased my working resolution to 4096 pixels width. So, the HD version inside the app will be 50% of my working size and the web version will be 25% of my working size. So many numbers. I hope that makes any sense for you. The key point is that on all these decisions the dpi didn't have any influence. Actually we were kind of lucky that I worked in a resolution high enough to be printed in 300dpi (which is standard for print).

    ReplyDelete