It's August which means that THIS MONTH will see the release of Chapter 4! Good thing that I happen to have finished the third milestone and actually have spilled over to milestone 4 a good portion. The reason for this is that a long scrolling panel started right at the end of this milestone and I didn't like to split it so I incorporated it completely into this milestone instead. That also takes a bit of pressure from the last two milestones which I should now be able to finish right on time.
As you can see in the illustration above, I've left the jungle and entered the ruins of Ankal Aasha. That's a very nice change of location for me although it also means to paint a lot of stuff in perspective. Anyway, here are some images from this milestone:
In other news:
Two weeks ago the Wormworld Saga App was prominently featured by Google on Google Play (former Android Market) resulting in a huge boost of downloads. During the feature, which lasted for a week, the app was downloaded over 100,000 times. Just to give you an impression of the proportions: the app had around 8,000 downloads since it's release in October 2011. With a little bit of luck it might have been possible to reach 10,000 downloads in its first year on our own steam. The feature on Google Play now propelled the app WAY beyond that point. Even a week after the feature ended the Wormworld Saga is still in the top 10 of some local stores (actually place 4 in Germany right now) and was downloaded over 125,000 times as of today. This is quite amazing.
To be honest, I had already lost my hope that the app would do what I originally pitched in my kickstarter video last year: to provide me the income that I need to continue my work on the Wormworld Saga. It was much harder to find users for the app than I thought it would be. What kept my spirit up was the fact that a high percentage of those who downloaded it actually purchased the Collector's Editions of the chapters in the app and I figured that it would just need some more time until enough people found out about the app. Now a LOT of people have found out about it but the downside is that a lot of these people are not really closely attached to the project and the percentage of users who make an in-app purchase has dropped substancially. Still I'm curious about the bottom line after the first year which I'm going to write more about in October.
Still trying hard to make this all work!