I'm back with some news on the progress of the Wormworld Saga Online Graphic Novel. I have moved past the 40% mark and therefore have reached the second of my five milestones for the first chapter. And like I promised I have some first real panel artwork for you to see! This artwork has yet to be composed and color corrected and I'm constantly fixing details in all panels but it gives a good first impression of the look of the graphic novel I think.
As you can see, the first chapter contains a lot of unusual subjects for me. I'm not really used to painting scenes from the real world. I like to paint nature and fantasy scenes. All the straight lines and angles in the architecture and the cars were really hard work for me and it also wasn't easy to find the right style for these elements. I didn't want to become too clean in the rendering but on the other hand I also didn't want the hard and shiny surfaces of the cars for example to look too sloppy. I hopefully have found a balance here that will fit to the fantastic subjects that will emerge later in the story.
Fortunately, by reaching the 40% mark I've also come to the point where the action leaves the city now and moves towards new subjects.
The fact that I had to paint a lot of stuff that I normally don't paint also had an impact on the time I needed for the second milestone. I painted a total of 45 hours on 18 panels so I'm way over my estimated 26 hours from after the first milestone (which had only 9 larger panels). My current estimation is, that I'm going to need a full month for every milestone from now on, Hopefully I'm able to finish the third milestone in June and the forth milestone in July. In August I'm leaving for a three weeks holiday in Spain where I'm not going to work on the graphic novel (except maybe for some script writing and sketching) so that the last milestone will have to wait until September. If everything works out like expected I'm going to design the Wormworld Saga website in October and might be ready for launch at the beginning of November - exactly one year after the announcement of the project on daniellieske.com. Well, that would be nice.